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GM Tools #6: NPC Physical Traits

By Connors

This GM Tool marks a sad time for me. Including this will mean the first chart I did (Random Encounters) will slide from the front page of "GM's Perspective" ;)

Anyway this is part of a larger document I wrote for our CS entitled 'Creating NPCs for Kage CS'. It deals simply with generating an NPC's appearance. Firstly are a few charts I think are important for all NPCs and then a larger chart to generate a couple of distinctive features.

Go by the typical appearance given for members of the NPC's race and Homeland/Region, modified by the following charts.

Entries where colour is 'much' different than the norm
may even be mistaken for members of another Homeland/Region (or
have mixed bloodlines in their past).

Table 11-1 NPC Complexion (Roll
1d10)
1 Much lighter than normal
2-3 Lighter than normal
4-7 Normal
8-9 Darker than normal
10 Much darker than normal

Physical features: (Those marked with a # are traits from
Unearthed Arcana, Wizards of the Coast publishing p.86 &
have game mechanics applied). Other traits may be assigned similar
mechanics. Any standout physical feature may impose the Distinctive
trait (+1 Reputation, -1 Disguise).

Roll twice on Table 11-6. (Each entry has 10 examples).

Table 11-2 NPC Hair Colour (Roll
1d10)
1 Much lighter than normal
2-3 Lighter than normal
4-7 Normal
8-9 Darker than normal
10 Much darker than normal
Table 11-3 NPC Hair Length (Roll
1d10)
1 Bald or cleanly shaven
2-3 Short or receding
4-6 Medium
7-8 Darker than normal
9 Long hair
10 Very long
Table 11-4 NPC Eye Colour (Roll
1d10)
1-2 Normal for race
3-6 Lighter shade than normal
7-8 Darker than normal
9 Colour not normally found in race
10 Mixture of normal hues (hazel-like) (Roll 1d10 again, on
another 10 have two different coloured eyes)
Table 11-3 NPC Age (Roll 1d10)
1 Young child (roll another d10, on a 10 a baby or toddler)
2 Youth/adolescent: -4 or -2 off all ability scores
3-6 Teen - Adult
7-8 Middle Age: Ð1 to Str, Dex, and Con; +1 to Int, Wis, and
Cha
9 Old Age: Ð2 to Str, Dex, and Con; +1 to Int, Wis, and
Cha.
10 Venerable: Ð3 to Str, Dex, and Con; +1 to Int, Wis, and
Cha
d100 NPC Physical Features (Roll 1d100
& then 1d10)
01-02 Accessories: silver jewellery, gold jewellery, exquisite
gem-studded jewellery, simple charm on leather strap, fine lace and
gem buttons, many bracelets, primitive/tribal charms and totems,
veil, several belts
03-04 Accessories II: simple armband, glasses, eye-piece, gold tooth,
bracers, bandoleer, many pouches & pockets, bandana, several
rings, expensive purse or snuff box
05-06 Accessories III: fashionable gloves, worker's
mits/gloves, emblem (sown, engraved, stick-pin) of local
guild/organisation, silken sash, medal or reward sash for
heroics/achievements, walking stick/staff, large dangling earrings,
expensive belt buckle, jewelled hilt/handle on item used, blade
boot/elbow or knee spike/spiked bracer/collar etc.
07-08 Accessories IV: flowers (in hair or bouquet), instrument, horns
or spikes, embroided handkerchief, string of garlic or other herbal
pouch, tools (kit), mask, time piece
09 Arms: long, muscular, short, one broken (splint & sling),
in a sling, one-armed (possibly have stump knife or hook attached),
crooked, hairy, tattooed, scarred
10-11 Build: solid/stout #, musclebound #, scrawny/skinny #,
light-framed, huge, gaunt, squat, tall/long torso, short torso,
overweight
12 Build II: potbelly that sticks out, lean/wiry, lithe, athletic,
obese, top-heavy, round, large chest, narrow waist, muscular
13-14 Cleanliness: unwashed, grubby face, unkempt, clean, shiny hair,
oiled, perfumed smell (possibly so strong makes a PC sneeze),
fresh, clean but signs of a harder life (calluses, dirty
fingernails), immaculate
15-16 Clothing items: functional, latest fashions, light and silky,
flowing, scantily clad, heavy furs, well dressed, favours leathers,
expensive, cheap and old
17-18 Clothing items II: flamboyant, utilitarian, crude, revealing,
ill-kept, odd (jester, little cape, yellow leggings, male in a
dress), covers all of body, all dark, all one colour, animal
hides
19-20 Clothing items III: inappropriate for the weather,
tight-fitting, make-shift outfit put together from several
costumes, rags, foreigner's outfit, ecclesiastical clothes,
uniform, tabard, covered in symbols/pictures, one large
symbol/picture prominent
21 Companion (small): lizard, bird, rat/mouse, frog, cat, dog,
monkey/racoon, cricket/insect, baby animal or egg, exotic
beast/creature (most likely baby or egg too)
22 Companion (small) II: ferret, companion has a funny name (eg;
nasty dog = 'Daisy', Mouse = 'Stinky'), a
small plant (possibly potted), spider/scorpion, falcon, caged bird,
fish, winged cat/snake/lizard, pseudo dragon, imp/quasit
23-24 Distinguishing features: odd piercing, several piercings, scar,
many scars, scarification, a tattoo, some tattoos, large birthmark,
make-up, body/face paint
25-26 Distinguishing features II: prominent mole, heavily freckled,
tumour, albino, wart(s), branded symbol, raised chin, pug-nose,
forked tongue, covered in tattoos
27 Ears: large, stick out, slightly pointed (or rounded for those
with pointy ears), long lobes, tiny, hairy, heavily pierced,
missing a part, twisted, one ear missing
28-29 Ears & Hearing: hard of hearing #, deaf, deaf in one ear,
has ringing in ears, large ears, almost deaf, exceptional hearing,
no ears, twisted/damaged ears, temporarily deaf
30-31 Eyes: far-apart, bulging, intense, bright, clear, deep-set,
dark rings, one black, depthless, cornea or faded
32-33 Eyes II: long lashes, narrow eyes, small eyes, wide eyed, one
lazy eye, sparkling, large, perfectly round, flecked, wide
34-35 Eyes & Vision: blind, blind in one eye, one eye missing,
farsighted #, nearsighted #, bloodshot, blinks frequently, glass
eye (possibly falls out), wooden eye (possibly falls out),
nightsighted #
36-37 Face: bulbous nose, high-bridged nose, narrow nose, rosy
cheeks, high-boned cheeks, square-jawed, narrow-face, round face,
protruding brow line, wrinkled
38-39 Face II: long nose, pug-nose, flat face, prominent chin, rough
skin, pock-marked, spider veins, acne, freckled, clear
complexion
40-41 Face III: small, chubby, squints, pinched cheeks, cleft chin,
heavy jowls, one side of face sags/paralysed, twitches, sneers,
squashed/flattened nose
42 Face IV: Pointed nose, long face, anaemic, beautiful, ugly,
sallow cheeks, puffy cheeks, delicate, unmarred face, perfect
symmetry
43-44 Facial Hair Ð beards (males only ;)): Full bushy beard,
neatly trimmed beard, goatee, braided beard, braided beard, things
entwined in it, stubble, short scruffy beard, beard a different
colour to hair, many short plaits in beard
45-46 Facial Hair Ð other (some for males only ;)): moustache,
waxed moustache, bushy side-burns, narrow sideburns, short
sideburns, flavour saver, no eyebrows, bushy eyebrows, clean
shaven, one dark eyebrow
47 Feet & Footwear: supple leather shoes or high boots, hide
shoes, high hide boots, sturdy hob-nailed boots, hardened leather
boots/shoes, sandals, elegant slippers/shoes, cloth shoes with
leather sole, exotic hide boots such as snakeskin, bare foot
48 Feet & Footwear II: shoes that way too big, long feet,
broad feet, hairy feet, pigeon-toed, splayed feet, clubfoot,
missing toe, missing toes, six toes
49-50 Gear/Weapons: exotic, primitive, light and fast, heavy, too
big, spiked and nasty looking, curved & angular, exceptional
hilts/handles etc, jewelled, broken
51 Hairstyle (unusual): pony tails, dreadlocks, entangled mess,
exceptionally well-combed, corn-rows, extremely long hair, odd
colour such as white, cow-lick, coloured streak, exceptionally
straight
52 Hairstyle (unusual) II: pony tails, dreadlocks, entangled mess,
exceptionally well-combed, corn-rows, extremely long hair, odd
colour such as white, cow-lick, coloured streak, exceptionally
straight
53 Hairstyle (unusual) III: very curly, two colours, spiked,
tipped, wears a wig, flat hair, short sides, long at back, fringe
over face, comb-over
54 Hairstyle (unusual) IV: crooked fringe, bits sticking up,
grey-flecked, long sides, died an odd colour, in a bun, rolls on
each side, messy, neat, pulled back tight
55 Hands: delicate, chubby fingers, slender, gaunt, hairy,
leather-like, worker's hands (marks and calluses), covered
(mits, gloves, wrappings), long-fingernails, painted
fingernails
56 Hands II: missing a finger, missing several fingers, missing a
thumb, has six fingers on each hand, huge, stained, bloodied,
small, delicate, long slender fingers
57-58 Headwear: pointed hat, hood, broad-brimmed hat, tiara or crown,
dented helmet, new helmet, scull cap, fashionable hat with feather,
feathers, headdress
59-60 Legs: long, stick-like, thick as tree-trunks, one longer than
the other, one broken (cast & crutches), one legged (crutches
or wooden leg), short compared to body, hairy, muscular,
bow-legged, knock-knees
61-62 Mouth: full lips, narrow lips, large mouth, full set of teeth,
buck teeth, clean teeth, rotted teeth, crooked teeth, foul breath,
fresh breath
63-64 Mouth II: small, large lips, cleft lip, no teeth, always
smiling, never smiling, sneer, missing tooth/teeth, worn/blunt
teeth, two teeth remaining
65 Mouth III: white teeth, sparkling teeth, false teeth, pointed
teeth/fangs, gold tooth, pouting lips, cracked lips, sewn shut,
teeth a strange colour, long tongue
66-67 Movement: shuffles, limps/staggers, thumps,
agile/cat-like/quick #, quiet, slides, struts, stamps, strides,
slow #
68-69 Movement II: skips, dances (may try to show others latest
dance), sneaks, trips, clumsy, effortless, nimble, stable,
unsteady, confident
70-71 Physical Mannerisms: hacking cough, strokes chin when talking,
edgy/jumpy, taps foot, squints, taps fingers, runs hand through
hair, flips a coin, wacks people when speaking to them, scratches a
lot
72-73 Physical Mannerisms II: cracks knuckles, stands too close,
constantly adjusts clothing, stretches, makes bored sounds, rolls
eyes, cracks neck, tips hat, hunches over, stands proud with chest
out
74-75 Physical Mannerisms III: twirls coin over fingers, swirls
cape/cloak at important moments, sighs loudly, taps hands/feet to
music, eats everything in sight, winks a lot, suck thumb, bites
fingernails, shakes/shivers, snorts when laughing
76-77 Physical Mannerisms IV: eats messily, vegetarian, cannibal
(BVD), gawks at members of opposite gender, stares at of attempts
to fondle any jewellery worn by others, speaks to animals as if
they are human, looks over shoulder regularly, constantly eats a
particular food (onion, apple, carrot, jerky etc), practices
spell-casting moves (may not be a spell-caster), practices combat
moves
78-79 Physical Mannerisms V: laughs at everything (even when not
funny), fiddles with item (such as dagger, stick, pipe), buts into
all conversations, spits frequently, fusses over hairstyle, hands
shake, picks/rubs nose, testing edge of blade, uses dagger to pick
teeth or fingernails, drinks too much
80-81 Physical Mannerisms VI: agrees with everything said, disagrees
with everything said, shifts weight from one foot to other,
whistles a lot, chews tobacco (or something), on drugs,
kleptomaniac, smokes a pipe, counts things, leaves things lying
around
82 Posture: stooped back, tall and straight, hunched, proud,
maintains good posture, relaxed, confident, tentative, defensive,
over confident
83-84 Situations: recently suffered or under effects of a spell,
wounded (50% HP), severely wounded (10% HP), imprisoned (or
recently escaped), in disguise, has lots of company (possibly
hidden), just bathed/sweet smelling, in a hurry, dirty (from work,
accident, pelted by crowd), in need of help (fallen down, in
physical danger, stuck, drowning etc)
85 Situations II: smelly, mistakes PCs for someone they know,
mistakes PCs for criminals/enemies, offers to swap an item
(Ò3 magic beans for your swordÓ), out of breath, has
a health problem (and is willing to talk about it), enamoured by
PCs clothes/weapons etc, looking for a fight, challenges PC to a
race/game/duel etc, looking to make others jealous (such as spouse
by kissing PC)
86 Situations III: has cold/sniffles, knows someone who is the
bestÉ, is undercover law enforcer, gives PCs prophecy or
offers to tell their future, has a pressing engagement/appointment
and can only talk briefly (it is good to assign a time to this),
Schizophrenic (hears voices and talk to them), is dead (but may not
appear so), invisible, sweaty, knows the PCs, lost pet/child
87-88 State of clothing/armor/gear: dirty & pitted, primitive,
ripped & torn, engraved or embroided, exceptionally clean,
grimy but with one item exceptionally clean, new, old or well-used,
the latest fashions, blood-stained
89-90 Voice: husky, deep, high-pitched, fast, slow, says one word a
lot or speaks in questions, strong accent, nasal, mute, loud
91-92 Voice II: squeaky, low, resonant, lisp, quiet, stutters, very
formal, whispers, soft-spoken, damaged vocal chords, replace one
letter with another
93-94 Voice III: cannot produce a certain sound, drops consonants at
end of words, uses word(s) incorrectly, slurs, drawls, musical,
dreamy (often fails to finish sentences), speaks in foreign
language, works one topic into every conversation (such as a
dislike of children/the passing of their mother/adventurers are
trouble/the end of the world is nigh), hums under breath (and may
deny they are doing it)
95-96 Voice IV: too drunk to talk, pleads/begs, talk to themselves,
refer to themselves by their name, does own sound effects for
things, breathy, gives too many details/tells whole story, wheezes,
refers to everyone by the same word (dear, darling, handsome),
patronising tone
97-98 Voice V: drawls, mumbles, inserts religious affirmations
("By Soltar's flaming beard"/"Praise
the Green Man"/"May Mother Moon's light guide
you" etc), rarely uses more than 'yes' and
'no', speaks in clichés, will only discuss one
topic (war/religion/politics/festivals/their long running study on
fungus and algae of the "Sunken Swamp", etc),
haunting, clears throat before talking, belches, sobs
99-00 Voice VI: monotone, speak like they are giving a fascinating
presentation/speech, enunciates very clearly, flowery speech,
inserts one word a lot, loud, articulate, expressive, always asks
what PCs think, messes up which word to emphasise

Re: GM Tools #6: NPC Physical Traits

Looks as good as all the others Conners, very handy indeed. The only thing I could think as an improvement would be to break the d100 section into smaller parts as every NPC is going to have a type of Build, Posture, Voice, Eyes, Face etc.

I guess it depends on how much time you want to allocate to it and how much detail is required for the NPC.

Cheers

Re: GM Tools #6: NPC Physical Traits

That's right Shane. I did it this was so that a DM can quickly generate a standout feature for any old NPC the PCs come across. You can also go through and roll each of the Build, Posture, Voice etc. That is why each entry has 10 entries. Simply go down left hand side and roll for each of these for detailed NPCs (and even PCs). This would be quite a lot of characteristics. The d100 serves the DM that wants detail OR a quick trait without too many rolls.
Thanks for comments. Wish there were more ;)

Connors

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