Original but useful 0-level spells?
One of the things I do not like about 3rd edition is the creation of 0-level spells. In previous editions, you lumped them under "Cantrips" and could essentially spend one spell slot to know all cantrips. Not the case with this edition. Anyhow, has anyone developed some new 0-level spells that are original and have a functional purpose that adds to the game?