Building Character - Analei, Level 10
I like where this is going, so I’m going to roll on the wilderness table again, getting a 47, explorer. Apparently Analei has decided that it’s time to move on. She takes another level of ranger and puts the minimum number of points into the required skills, with the remaining three points going into Handle Animal (necessary if she wants to teach her companions a thing or three and to keep some semblance of order when the three are together).
She gets a new favored enemy, and given the area she is moving through, I think gnolls are a good choice. Her reputation increases by +2 (+1 for the background and +1 for her level), and she finally gets her first contact! I don’t have a use for it yet, so she’ll keep it undefined for the moment.
Analei Elven-Friend the Traveler CR 10
Female human ex-cleric 2/ex-paladin 1/ranger 5/fighter 1/druid 1
NG Medium humanoid (human)
Init +1; Senses Listen +5, Spot +6
Languages Celestial, Common, Druidic, Elven
AC 17, touch 12, flat-footed 16 (+1 Dex, +5 armor, +1 deflection)
hp 70 (8d8+8 plus 2d10+2 HD)
Fort +14, Ref +5, Will +8
Reputation +6-1/2
Speed 40 ft. (8 squares)
Melee +1 undead bane longsword +11/+6 (1d8+3/19-20) or +1 undead bane longsword +9/+4 (1d8+3/19-20) and mwk shortsword +9 (1d6+1/19-20) or
Ranged +1 orc bane composite longbow +10/+5 (1d8+3/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +8; Grp +10
Atk Options favored enemy gnolls +2, favored enemy orcs +4, Power Attack
Combat Gear wand of cure moderate wounds (50 charges)
Druid Spells Typically Prepared (CL 1st):
1st—goodberry, pass without trace
0—create water, detect poison, purify food and drink
Ranger Spells Typically Prepared (CL 2nd):
1st—calm animals (DC 13)
Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
SQ wild empathy +8 (+4 magical beasts)
Feats EnduranceB Extra Turning, Investigator, Mounted Combat, Persuasive, Power Attack B, TrackB, Two-Weapon FightingB
Skills Appraise +1, Balance +1, Bluff +5, Climb +3, Concentration +4, Craft (default) +1, Diplomacy +4, Disguise +3, Escape Artist +1, Forgery +1, Gather Information +6, Handle Animal +6, Heal +2, Hide +4, Intimidate +6, Jump +12, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +9, Knowledge (religion) +7, Move Silently +4, Perform (default) +3, Profession (siege engineer) +3, Ride +3, Search +4, Sense Motive +2, Spellcraft +7, Survival +10, Swim +4, Use Rope +1
Possessions combat gear plus +3 leather armor, +1 undead bane longsword, boots of striding and springing, +1 orc bane composite long bow (+2 Str), +1 ring of protection, folding boat, ring of sustenance, masterwork short sword, 20 arrows, quiver, wooden holy symbol, belt pouch, traveler’s outfit
Contacts 1 undefined
Drey, Mount CR 1
Male light horse
N Large animal
Init +1; Senses low-light vision, scent; Listen +4, Spot +4
Languages None
AC 13, touch 10, flat-footed 12 (+1 Dex, -1 size, +3 natural)
hp 19 (3d8+6 HD)
Fort +5, Ref +4, Will +2
Speed 60 ft. (12 squares)
Melee hoof -2 (1d4+1/20) or 2 hooves -2/-2 (1d4+1/20)
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +8
Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Endurance, Run
Skills Balance +1, Escape Artist +1, Hide -3, Jump +2, Move Silently +1, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Stay
Equipment bit and bridle, riding saddle, saddlebags, blanket
Carak, Animal Companion CR 1
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
Languages None
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4 HD)
Fort +5, Ref +5, Will +1
Speed 50 ft. (10 squares)
Melee bite +3 (1d6+1/20) Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +2
Atk Option Trip
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Weapon Focus (bite), TrackB
Skills Balance +2, Escape Artist +2, Hide +2, Jump +2, Move Silently +3, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Track
Feeling the wanderlust strike her once more, Analei bids her elven friends goodbye and moves on, Drey and Carak traveling with her. The travels are difficult at first, but Analei eventually (with the help of wild empathy and spells) manages to negotiate an uneasy peace between Drey and Carak. As they travel, Analei teaches both several tricks, both to make them more manageable and more valuable companions in a pinch.
Some encounters with savage gnolls in the Drachensgrab Hills teach her some new tactics against these humanoids. Orcs continue to present a constant threat, and the young rangeress hones her skills against these humanoids as well. Her wanderings carry her far from her home in the Free City of Greyhawk, into a world that she scarcely imagined might exist.
Join us next week to find out where fate will lead her next!