Building Character - Analei, Level 11
Welcome back again! Last week was an exciting time for Analei. She lost her paladinhood and her faith, but found that this event, far from demoralizing her, actually made her stronger. I see no reason not to continue rolling on the wilderness table, as she seems to be growing nicely in her woodlore.
A roll of 48 indicates a result of Hermit. Hmmm. This can still work. She gets a level of either druid or sorcerer (guess which one she’s taking?), no new feats, and no increase in reputation or new contacts, but she does have to allot points to Survival, Concentration, and Spellcraft. She’ll put three points into each (convenient, eh?). And once again, we see that her typical spell selection has changed to suit her new role.
Correction: I’ve been using The Only Sheet to help me track Analei’s progression, and somewhere along the line, I forgot to add something on the web version that was added to the sheet. It sometimes happens when you’re going back and forth between the two. Anyway, Analei’s Listen and Spot skills should have gone up by one point each last level. That oversight has been corrected here.
Analei the Hermit CR 11
Female human ex-cleric 2/ex-paladin 1/ranger 5/fighter 1/druid 2
NG Medium humanoid (human)
Init +1; Senses Listen +6, Spot +7
Languages Celestial, Common, Druidic, Elven
AC 18, touch 13, flat-footed 17 (+1 Dex, +5 armor, +1 deflection, +1 insight)
hp 79 (9d8+9 plus 2d10+2 HD)
Fort +15, Ref +5, Will +9
Reputation +6-1/2
Speed 40 ft. (8 squares)
Melee +1 undead bane longsword +12/+7 (1d8+3/19-20) or +1 undead bane longsword +10/+5 (1d8+3/19-20) and mwk shortsword +10 (1d6+1/19-20) or
Ranged +1 orc bane composite longbow +11/+6 (1d8+3/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +11
Atk Options favored enemy gnolls +2, favored enemy orcs +4, Power Attack
Combat Gear wand of call lightning (8th level; 50 charges)
Druid Spells Typically Prepared (CL 1st):
1st—calm animals, charm animal, speak with animals
0—create water, detect poison, know direction, purify food and drink
Ranger Spells Typically Prepared (CL 2nd):
1st—calm animals (DC 13)
Abilities Str 14, Dex 12, Con 12, Int 12, Wis 15, Cha 16
SQ wild empathy +8 (+4 magical beasts), woodland stride
Feats EnduranceB Extra Turning, Investigator, Mounted Combat, Persuasive, Power AttackB, TrackB, Two-Weapon FightingB
Skills Appraise +1, Balance +1, Bluff +5, Climb +3, Concentration +6, Craft (default) +1, Diplomacy +4, Disguise +3, Escape Artist +1, Forgery +1, Gather Information +6, Handle Animal +6, Heal +2, Hide +4, Intimidate +6, Jump +12, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +9, Knowledge (religion) +7, Move Silently +4, Perform (default) +3, Profession (siege engineer) +3, Ride +3, Search +4, Sense Motive +2, Spellcraft +9, Survival +12, Swim +4, Use Rope +1
Possessions combat gear plus +3 leather armor, +1 undead bane longsword, boots of striding and springing, +1 orc bane composite long bow (+2 Str), +1 ring of protection, folding boat, ring of sustenance, dusty rose prism ioun stone, masterwork short sword, 20 arrows, quiver, wooden holy symbol, belt pouch, traveler’s outfit
Contacts 1 undefined
Drey, Mount CR 1
Male light horse
N Large animal
Init +1; Senses low-light vision, scent; Listen +4, Spot +4
Languages None
AC 13, touch 10, flat-footed 12 (+1 Dex, -1 size, +3 natural)
hp 19 (3d8+6 HD)
Fort +5, Ref +4, Will +2
Speed 60 ft. (12 squares)
Melee hoof -2 (1d4+1/20) or 2 hooves -2/-2 (1d4+1/20)
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +8
Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Endurance, Run
Skills Balance +1, Escape Artist +1, Hide -3, Jump +2, Move Silently +1, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Stay
Equipment bit and bridle, riding saddle, saddlebags, blanket
Carak, Animal Companion CR 1
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Listen +3, Spot +3
Languages None
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4 HD)
Fort +5, Ref +5, Will +1
Speed 50 ft. (10 squares)
Melee bite +3 (1d6+1/20) Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +2
Atk Option Trip
Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Weapon Focus (bite), TrackB
Skills Balance +2, Escape Artist +2, Hide +2, Jump +2, Move Silently +3, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Track
Far from civilization, Analei finds herself at home in the wilderness and spends several months in quiet solitude, reflecting on her past and contemplating the future. She finds the peace and quiet relaxing and excellent for strengthening her connection to her new deity.