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Building Character - Analei, Level 13

Back to the wilderness table. It’s really the only table that makes sense for her to roll on (as it’s the only one that gives her a decent chance of advancing a class that she has been developing. A roll of 21 reveals that Analei has adopted the role of nature guardian, getting another level of druid. She doesn’t get any new feats, contacts, or recognition, though her reputation does increase by 1/2. She also needs to allot points to Concentration, Spot, Survival, Spellcraft, and Knowledge (nature), in that order.

Analei the Guardan CR 13
Female human ex-cleric 2/ex-paladin 1/ranger 5/fighter 1/druid 3/bard 1
NG Medium humanoid (human)
Init +1; Senses Listen +12, Spot +11
Languages Celestial, Common, Druidic, Elven


AC 21, touch 14, flat-footed 20 (+1 Dex, +7 armor, +2 deflection, +1 insight)
hp 89 (10d8+10 plus 2d10+2 plus 1d6+1 HD)
Fort +15, Ref +8, Will +12
Reputation +8-1/2
Speed 40 ft. (8 squares)
Melee +3 undead bane longsword +16/+11 (1d8+6/19-20) or +3 undead bane longsword +14/+9 (1d8+6/19-20) and +1 shortsword +12 (1d6+3/19-20) or
Ranged +1 orc bane composite longbow +12/+7 (1d8+3/x3)
Space 5 ft.; Reach 5 ft.
Base Atk +10; Grp +13
Atk Options favored enemy gnolls +2, favored enemy orcs +4, Power Attack
Special Actions bardic music 1/day (countersong, inspire courage +1, fascinate 1 creature)
Combat Gear poiton fo cure serious wounds, 2 potions of cure moderate wounds
Bard Spells Known (CL 1st, 10% arcane failure chance):
0 (2/day)—detect magic, ghost sound, prestidigitation, summon instrument
Druid Spells Typically Prepared (CL 3rd):
2nd—bear’s endurance, owl’s wisdom
1st—entangle (DC 14), pass without trace, speak with animals
0—create water, detect poison, know direction, purify food and drink
Ranger Spells Typically Prepared (CL 2nd):
1st—calm animals (DC 13)
Abilities Str 16, Dex 12, Con 12, Int 12, Wis 16, Cha 16
SQ bardic knowledge +2, trackless step, wild empathy +8 (+4 magical beasts), woodland stride
Feats Alertness, EnduranceB Extra Turning, Investigator, Mounted Combat, Persuasive, Power Attack B, TrackB, Two-Weapon FightingB
Skills Appraise +1, Balance +1, Bluff +5, Climb +3, Concentration +7, Craft (default) +1, Diplomacy +4, Disguise +3, Escape Artist +1, Forgery +1, Gather Information +6, Handle Animal +6, Heal +3, Hide +4, Intimidate +6, Jump +12, Knowledge (geography) +5, Knowledge (local) +4, Knowledge (nature) +12, Knowledge (religion) +7, Move Silently +4, Perform (default) +3, Perform (stringed Instrument) +7, Profession (siege engineer) +3, Ride +3, Search +4, Sense Motive +3, Spellcraft +10, Survival +14 (+16 in above-ground natural environments), Swim +4, Use Rope +1
Possessions combat gear plus +5 leather armor, +1 undead bane longsword, boots of striding and springing, +1 orc bane composite long bow (+2 Str), +2 ring of protection, folding boat, ring of sustenance, dusty rose prism ioun stone, +1 short sword, gauntlets of ogre power, 20 arrows, quiver, wooden holy symbol, belt pouch, traveler’s outfit
Contacts 1 undefined

Drey, Mount CR 1
Male light horse
N Large animal
Init +1; Senses low-light vision, scent; Listen +4, Spot +4
Languages None


AC 13, touch 10, flat-footed 12 (+1 Dex, -1 size, +3 natural)
hp 19 (3d8+6 HD)
Fort +5, Ref +4, Will +2
Speed 60 ft. (12 squares)
Melee hoof -2 (1d4+1/20) or 2 hooves -2/-2 (1d4+1/20)
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +8
Abilities Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Endurance, Run
Skills Balance +1, Escape Artist +1, Hide -3, Jump +2, Move Silently +1, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Stay
Equipment bit and bridle, riding saddle, saddlebags, blanket

Carak, Animal Companion CR 3
Male wolf
N Medium animal
Init +3; Senses low-light vision, scent; Listen +4, Spot +4
Languages None


AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 24 (4d8+8 HD)
Resist evasion
Fort +5, Ref +6, Will +1
Speed 50 ft. (10 squares)
Melee bite +7 (1d6+2/20)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Atk Option Trip
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats TrackB, Weapon Finesse, Weapon Focus (bite)
Skills Balance +3, Escape Artist +3, Hide +3, Jump +3, Move Silently +4, Sense Motive +1, Survival +1, Swim +3
Tricks Attack, Come, Defend, Down, Fetch, Guard, Heel, Track

Moving westward, Analei finds an area of woodlands threatened by a nearby goblin tribe and makes it her personal crusade. She spends several weeks learning the terrain and lay of the land, as well as observing the goblins before deciding to begin her campaign. The time spent working together serves to strengthen the bond between herself and Carak, as well as hone her skills in woodlore. After six months, the goblins have been eliminated and Analei emerges stronger and with a few magical goods for her troubles. Much of the horde is useless to her, so she trades it in exchange for having her magical ring and armor enhanced.