Building Character - Analei, Level 14
You guessed it; it’s back to the wilderness. It may seem boring, but it’s also realistic. Analei scores a 31, big game hunter. She’ll gain a level of ranger and must put points into Survival, Spot, Listen, Hide, and Move Silently. At this level, she gets few other benefits (although her ranger level grants Improved Two-Weapon Fighting), but her Reputation score does increase by +1. Oh, and of course, she improves her link to Drey. It’s only fitting, since she worked closely with Carak last level. For her skills, with 8 points to spend, she puts 1 point into each, with 2 of the extra three points going to Handle Animal and the remaining point going into Listen (to bring it closer to her Spot skill).
Note: Once again, I must have gotten confused somewhere, as a few of the skills were off. I don’t know where the error occurred, but Analei is correct as of this level.
Analei the Huntress CR 14
Female human ex-cleric 2/ex-paladin 1/ranger 6/fighter 1/druid 3/bard 1
NG Medium humanoid (human)
Init +1; Senses Listen +11, Spot +12
Languages Celestial, Common, Druidic, Elven
AC 21, touch 14, flat-footed 20 (+1 Dex, +7 armor, +2 deflection, +1 insight)
hp 97 (11d8+12 plus 2d10+2 plus 1d6+1 HD)
Fort +16, Ref +9, Will +13
Reputation +9-1/2
Speed 40 ft. (8 squares)
Melee +3 undead bane longsword +17/+12/+7 (1d8+6/19-20) or +3 undead bane longsword +15/+10/+5 (1d8+6/19-20) and +1 shortsword +13/+8 (1d6+3/19-20) or
Ranged +2 wounding orc bane composite longbow +14/+9/+4 (1d8+5/x3 plus 1 Con)
Space 5 ft.; Reach 5 ft.
Base Atk +11; Grp +14
Atk Options favored enemy gnolls +2, favored enemy orcs +4, Power Attack
Special Actions bardic music 1/day (countersong, inspire courage +1, fascinate 1 creature)
Bard Spells Known (CL 1st, 10% arcane failure chance):
0 (2/day)—detect magic, ghost sound, prestidigitation, summon instrument
Druid Spells Typically Prepared (CL 3rd):
2nd—bear’s endurance, owl’s wisdom
1st—entangle (DC 14), pass without trace, speak with animals
0—create water, detect poison, know direction, purify food and drink
Ranger Spells Typically Prepared (CL 3rd):
1st—calm animals (DC 13), longstrider
Abilities Str 16, Dex 12, Con 12, Int 12, Wis 16, Cha 16
SQ bardic knowledge +2, trackless step, wild empathy +11 (+7 magical beasts), woodland stride
Feats Alertness, EnduranceB Extra Turning, Investigator, Mounted Combat, Persuasive, Power Attack B, TrackB, Two-Weapon FightingB
Skills Appraise +1, Balance +1, Bluff +5, Climb +4, Concentration +7, Craft (default) +1, Diplomacy +4, Disguise +3, Escape Artist +1, Forgery +1, Gather Information +6, Handle Animal +8, Heal +3, Hide +5, Intimidate +6, Jump +13, Knowledge (geography) +5, Knowledge (local) +4, Knowledge (nature) +12, Knowledge (religion) +7, Move Silently +5, Perform (default) +3, Perform (stringed Instrument) +7, Profession (siege engineer) +4, Ride +5, Search +4, Sense Motive +3, Spellcraft +10, Survival +15 (+17 in above-ground natural environments), Swim +5, Use Rope +1
Possessions +5 leather armor, +3 undead bane longsword, boots of striding and springing, +2 wounding orc bane composite long bow (+3 Str), +2 ring of protection, folding boat, ring of sustenance, dusty rose prism ioun stone, +1 short sword, gauntlets of ogre power, 20 arrows, quiver, wooden holy symbol, belt pouch, traveler’s outfit
Contacts 1 undefined
Drey, Mount CR 3
Male light horse
N Large animal
Init +2; Senses low-light vision, scent; Listen +5, Spot +5
Languages None
AC 16, touch 11, flat-footed 14 (+2 Dex, -1 size, +5 natural)
hp 31 (5d8+10 HD)
Resist evasion
Fort +6, Ref +6, Will +2
Speed 60 ft. (12 squares)
Melee hoof -1 (1d4+1/20) or 2 hooves -1/-1 (1d4+1/20)
Space 10 ft.; Reach 5 ft.
Base Atk +3; Grp +9
Abilities Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats Endurance, Run
Skills Balance +2, Escape Artist +2, Hide -4, Jump +2, Move Silently +2, Sense Motive +1, Survival +1, Swim +2
Tricks Attack, Come, Defend, Down, Guard, Heel, Stay, Work
Equipment bit and bridle, riding saddle, saddlebags, blanket
Carak, Animal Companion CR 3
Male wolf
N Medium animal
Init +3; Senses low-light vision, scent; Listen +4, Spot +4
Languages None
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 24 (4d8+8 HD)
Resist evasion
Fort +6, Ref +7, Will +2
Speed 50 ft. (10 squares)
Melee bite +7 (1d6+2/20) Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +5
Atk Option Trip
Abilities Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
SQ link, share spells
Feats TrackB, Weapon Finesse, Weapon Focus (bite)
Skills Balance +3, Escape Artist +3, Hide +3, Jump +3, Move Silently +4, Sense Motive +1, Survival +1, Swim +3
Tricks Attack, Come, Defend, Down, Fetch, Guard, Heel, Track
In her travels, Analei finds herself no longer feeling challenged and decides it is time to begin hunting again. This time, she chooses foes more suited to her ability. Not far from her campsite dwells a tribe of orcs; vicious, ill-tempered heathens that threaten the sanctity of several villages in the area. After a brief return to the elves to see her bow upgraded, Analei returns to solve the orc problem, striking deeply into the heart of the orc stronghold and killing the chieftan. It feels good to be back in battle after long months away from it.