d20 Magazine Rack - Cartographer&#039;s Guild http://www.d20zines.com/v7/taxonomy/term/18/0 Cartographer's Guild en Icons & Commands: SVC Symbol Creation http://www.d20zines.com/v7/node/1226 <p><b>By Matthew Lynn</b></p> <p> Good morning, mappers! My name is Matthew Lynn, and this is yet another column written by me. This series is intended to reduce the learning curve for mapping with Campaign Cartographer 2. This particular column is going to cover the the creation of SVC symbols in CC2.</p> <p><a href="http://www.d20zines.com/v7/node/1226">read more</a></p> http://www.d20zines.com/v7/node/1226#comment Cartographer&#039;s Guild Fri, 03 Sep 2004 07:09:52 -0700 Ghostwind 1226 at http://www.d20zines.com/v7 Icons and Commands: Varicolor Creation http://www.d20zines.com/v7/node/869 <p><b>By Matthew Lynn</b></p> <p>Good morning, mappers! My name is Matthew Lynn, and this is yet another column written by me. This series is  intended to reduce the learning curve for mapping with Campaign Cartographer 2. This particular column is going to cover the varicolor feature for CC2 symbols. In particular, this second part will cover the method of creating a varicolor symbol.</p> <p><a href="http://www.d20zines.com/v7/node/869">read more</a></p> http://www.d20zines.com/v7/node/869#comment Cartographer&#039;s Guild Thu, 15 Jan 2004 12:45:09 -0700 Ghostwind 869 at http://www.d20zines.com/v7 Icons and Commands: Varicolor, Part Two http://www.d20zines.com/v7/node/867 <p><b>By Matthew Lynn</b></p> <p>Good morning, mappers! My name is Matthew Lynn, and this is yet another column written by me. This series is  intended to reduce the learning curve for mapping with Campaign Cartographer 2. This particular column is going to cover the varicolor feature for CC2 symbols. In particular, this second part will cover the method of creating a varicolor symbol.</p> <p>What will you need for this tutorial? </p> <p><a href="http://www.d20zines.com/v7/node/867">read more</a></p> http://www.d20zines.com/v7/node/867#comment Cartographer&#039;s Guild Thu, 15 Jan 2004 06:58:38 -0700 Ghostwind 867 at http://www.d20zines.com/v7 Icons & Commands: Varicolor, Part One http://www.d20zines.com/v7/node/865 <p><b>By Matthew Lynn</b></p> <p>Good morning, mappers! My name is Matthew Lynn, and this is yet another column written by me. This series is  intended to reduce the learning curve for mapping with Campaign Cartographer 2. This particular column is going to cover the vari-color feature for CC2 symbols.</p> <p>What will you need for this tutorial? </p> <p><a href="http://www.d20zines.com/v7/node/865">read more</a></p> http://www.d20zines.com/v7/node/865#comment Cartographer&#039;s Guild Wed, 14 Jan 2004 10:30:57 -0700 Ghostwind 865 at http://www.d20zines.com/v7 Icons and Commands: Symbol Manipulation, Part Two http://www.d20zines.com/v7/node/771 <p><b>By Matthew Lynn</b> <p> Good morning, mappers! My name is Matthew Lynn, and this is the second in an ongoing series of columns written by me, and intended to reduce the learning curve for mapping with Campaign Cartographer 2. This particular column is also the second part in my tutorial on Symbol Manipulation. <p>     What will you need for this tutorial? First, <a href="http://www.profantasy.com">Campaign Cartographer 2</a> from Profantasy, Inc (sorry, if you have Campaign Mapper, you will need to upgrade to CC2). If you haven't upgraded to CC2 Pro, this won't be of much use to you. Second, you need to have read Part 1, and preferably completed my first tutorial, Symbol Creation. <p>     Now, enough chatter, let's get back to work. If you did my Symbol Creation tutorial, you should have a copy of the <a href=http://www.d20zines.com/html/images/articles/cartographersguild/SymCreat/downloads/SCdownloads/wizardslab.zip>Wizards Lab.fsc</a> symbol catalog. If you didn't do that tutorial, go and do it! Or you can download the catalog <a href=http://www.d20zines.com/html/images/articles/cartographersguild/SymCreat/downloads/SCdownloads/wizardslab.zip>here</a>.</p> <p><a href="http://www.d20zines.com/v7/node/771">read more</a></p> http://www.d20zines.com/v7/node/771#comment Cartographer&#039;s Guild Fri, 21 Nov 2003 05:58:36 -0700 Ghostwind 771 at http://www.d20zines.com/v7 Hand Drawn Maps - Part 2 http://www.d20zines.com/v7/node/743 <p><b>By Allyn@darkleagues.com</b></p> <p>When we think about hand drawn maps and what they look like, what do we think about? The first thing that generally comes to mind is parchment, but what is parchment?</p> <p><a href="http://www.d20zines.com/v7/node/743">read more</a></p> http://www.d20zines.com/v7/node/743#comment Cartographer&#039;s Guild Mon, 10 Nov 2003 05:37:24 -0700 Allyn 743 at http://www.d20zines.com/v7 Icons and Commands II: Symbol Manipulation, Part One http://www.d20zines.com/v7/node/739 <p><b>By Matthew Lynn</b></p> <p> Good morning, mappers! My name is Matthew Lynn, and this is the second stage in an ongoing series of columns written by me, and intended to reduce the learning curve for mapping with Campaign Cartographer 2. This is part 1 in my Symbol Manipulation Tutorial. <p>     What will you need for this tutorial? First, <a href=http://www.profantasy.com>Campaign Cartographer 2</a> from Profantasy, Inc (sorry, if you have Campaign Mapper, you will need to upgrade to CC2). Since the intent of this tutorial is to discuss the SYMMGR dialog, it will be of use to users of CC2 Pro, only. If you have an older version, I highly recommend upgrading to CC2 Pro. The improved interface and assorted innovations make it well worth the upgrade.</p> <p><a href="http://www.d20zines.com/v7/node/739">read more</a></p> http://www.d20zines.com/v7/node/739#comment Cartographer&#039;s Guild Wed, 05 Nov 2003 06:42:40 -0700 Ghostwind 739 at http://www.d20zines.com/v7 Icons and Commands, Part Three http://www.d20zines.com/v7/node/694 <p><b>By Matthew Lynn</b></p> <p>Good morning, mappers! My name is Matthew Lynn, and this is the third in an ongoing series of columns intended to reduce the learning curve for mapping with Campaign Cartographer 2. </p> <p>OK, now open up your copy of Wizards Lab.fsc. Wait a moment, while I recreate my copy. Pesky hard drive crashes....:)</p> <p>Today, we will draw the fiendish foot prints we mentioned in Part 2.</p> <p><a href="http://www.d20zines.com/v7/node/694">read more</a></p> http://www.d20zines.com/v7/node/694#comment Cartographer&#039;s Guild Tue, 21 Oct 2003 06:41:33 -0700 Ghostwind 694 at http://www.d20zines.com/v7 Icons and Commands, Part Two http://www.d20zines.com/v7/node/651 <p><b>By Matthew Lynn</b></p> <p>Good morning, mappers! My name is Matthew Lynn, and this is the second in an ongoing series of columns intended to reduce the learning curve for mapping with <b>Campaign Cartographer 2</b>. Just like in Part I, I have an "Icons &amp; Commands" section to the left. If you do not see an icon or command here that you were looking for, it may have appeared in Part I.</p> <p><a href="http://www.d20zines.com/v7/node/651">read more</a></p> http://www.d20zines.com/v7/node/651#comment Cartographer&#039;s Guild Tue, 07 Oct 2003 05:53:47 -0700 Ghostwind 651 at http://www.d20zines.com/v7 Intro to Hand Drawn Maps in CC2 http://www.d20zines.com/v7/node/632 <p><b>by Allyn@darkleagues.com</b></p> <p><b>CC2: It's not just for Forgotten Realms anymore</b></p> <p>CC2 Pro from Profantasy Software (www.profantasy.com) is a versatile and downright amazing piece of software. Easily recognizable are the big, colored polys used to create maps of fantasy worlds that guide players through adventures both mysterious and fantastic. </p> <p>One thing that I felt these maps always lacked, however, was the ability to put themselves into the hands of the characters themselves. Unless your fantasy world is rather modern, the characters roaming through it wouldn't have a boldly colored, satellite view map to guide them. Those maps are for the players and game masters. What the characters need are hand drawn maps.</p> <p><a href="http://www.d20zines.com/v7/node/632">read more</a></p> http://www.d20zines.com/v7/node/632#comment Cartographer&#039;s Guild Tue, 23 Sep 2003 16:21:17 -0700 Allyn 632 at http://www.d20zines.com/v7